Enchantments Tier List & Guide
Fish It Wiki Team
| 1/29/2025
Enchantments are permanent buffs applied to your fishing rod. They are the key to unlocking “endgame” luck and catching Secret fish.
🔮 How to Enchant
- Location: Go to the Esoteric Depths (underwater cave).
- Cost: You need Enchant Stones (from chests/quests) or pay coins (expensive).
- RNG: Enchanting is random. You might get a common “Heavy Hook” or a legendary “Appraiser”.
🏆 S-Tier (The God Rolls)
These change the way you play the game.
- Appraiser (I/II): Instantly increases the sell value of fish by 20% / 40%.
- Best for: Money Farming.
- Midas: Chance to turn fish into Gold variant (huge price boost).
- Best for: Money Farming.
- Expert (I/II): Increases XP gain by 50%.
- Best for: Leveling Up.
- Mutation Hunter: Increases the chance of finding Shiny/Sparkling fish.
- Best for: Collectors & Big Money.
🅰️ A-Tier (Great to Have)
- Lucky (I/II/III): Flat Luck boost. Simple and effective for Mythic hunting.
- Steady: Reduces the shake of the fishing bar. Crucial for catching erratic Mythics like the Abyssal King.
- Resilient: Prevents your line from snapping as easily.
🅱️ B-Tier (Situational)
- Swift: Increases cast/reel speed. Good for fast farming common fish.
- Heavy Hook: Increases max weight capacity slightly.
- Long Line: Allows you to cast further.
⚠️ Cursed Enchants
Some enchants have trade-offs.
- Cursed: Drastically increases Rarity chance but makes the fishing mini-game much harder (smaller bar, faster movement).
- Use only if you are a pro at the mini-game!
💡 Recommendation
- Early Game: Reroll for Lucky or Swift.
- Late Game: Don’t stop rolling until you get Appraiser, Midas, or Mutation Hunter.